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inside隱藏結局在第幾關(Inside劇情細節及隱藏結局分析)

2023-11-03 11:43:28 2

《Inside》有怎樣的內容?結局又如何呢?下面小編帶來「magicmaker」分享的《Inside》劇情細節及隱藏結局分析,一起來看吧。

百度翻譯

Inside is the best Xbox One game I have played thus far. Developer Playdead Entertainment's follow-up to Limbo, Inside is worthy of every bit of success its predecessor received, if not more. Similarly bleak but with a great deal more polish than Playdead's previous ultra popular indie game, there's a great deal to parse as Inside's end credits start rolling, from the myriad of strange events you'll witness during your playthrough to its head-scratching finale.

With that being said, we're going to go heavy on the spoilers here (seriously, if you haven't played Inside yet but plan to do so in the future, I advise you to stop reading this) and take a closer look at the game, its ending and what it all means. While there's no set confirmation from Playdead in regards to the game's story, this is a pretty watertight theory, even if I do say so myself. Let's press on, shall we?

Inside是我玩過所有Xbox One遊戲最好的。開發商playdead娛樂的後續狀態,裡面是值得每一位成功的前任收到,如果不是更多的話。同樣慘澹但具有很大比playdead以前的超人氣獨立遊戲更多的打磨,有一個很大的解析裡面的片尾字幕開始滾動,從奇怪的事件會看到在你的頭刮一playthrough無數。

也就是說,我們要去重的劇透(說真的,如果你沒玩過內還計劃在將來,那麼我建議你停止閱讀本),仔細看看這個遊戲,它的結束,這一切意味著什麼。雖然沒有設置確認從playdead關於遊戲的故事,這是一個相當嚴密的理論,即使我這樣說自己。讓我們繼續吧,好嗎?

The secret ending suggests the boy is being controlled, too

Inside will see the player-character take control of a number of zombified, brain dead humans, with him able to move them along a level using mind control. However, the secret ending for the game drops a strong, almost bulletproof hint that he is a mindless zombie, too.

The secret ending can be revealed by first finding all of the hidden orbs scattered throughout the game, with you then able to return to the cornfield segment near the beginning of your journey, clambering into a hidden vault tucked away beneath the ground. After entering a musical code, you then venture through a tunnel that eventually leads to a room with a mind control helmet and a switch. Unlike the other helmets in the game this one is connected to the floor, with it shutting down when the boy flicks the switch, simultaneously causing the boy to become motionless and thus ending the game.

秘密的結局意味著男孩也在被控制著

裡面會看到玩家採取一些控制殭屍,腦死亡的人,他能夠把他們沿水平使用精神控制。然而,這個遊戲的秘密結局滴強烈,幾乎防彈暗示他是不用腦子的殭屍,太。

秘密結局可以通過首先找到所有隱藏的寶珠散落在遊戲中顯示,你可以恢復到接近你的旅程開始了玉米田段,爬上一個隱藏的地窖藏在地底下。進入一個音樂代碼後,你通過一個隧道,最終導致一個有頭腦控制頭盔和一個開關的房間。不像其他的頭盔在遊戲這一個連接到地面,它關閉的時候輕按開關,同時造成男孩成為動,結束遊戲。

So what does this mean? Well, considering that the boy's stance following his flicking of the switch mimics those of the zombies when they are disconnected from a mind control machine, this seems to suggest that Inside is breaking the fourth wall here and pointing out how you are in control of the boy. When you turn off the switch, you are effectively cutting off the mind control connection between you and the player-character, therefore ending the game. This suggests that the boy hasn't been fighting towards the end of the game of his own volition, but rather because you have commanded him to do so.

However, there is another equally - if not more - convincing theory regarding the effects of the switch, but we'll get to that later. You can watch the secret ending below:

那麼這意味著什麼呢?好吧,考慮到孩子的立場在他撥開開關模仿的殭屍,當他們從一個精神控制的機器斷開,這似乎表明,在打破第四堵牆在這裡指出你如何在男孩控制。當你關閉開關時,你可以有效地切斷你和玩家角色之間的心靈控制連接,從而結束遊戲。這表明,男孩沒有他自己的意志戰鬥到比賽結束,而是因為你所吩咐他這麼做的。

然而,還有另一個同樣-如果不是更令人信服的理論關於開關的影響,但我們會得到這以後。你可以看到下面的秘密:

更多相關資訊請關注:Inside專題

更多相關討論請前往:Inside論壇

Who is - or was - the boy?

Even though the boy reacts to being disconnected from mind control in a similar fashion to the zombified humans you encounter, it's clear that he is different from them. For one, they appear to possess a superhuman level of durability, with them able to fall from great heights without so much as breaking a sweat, whereas the boy would die upon impact. Then there are the extra abilities the boy possesses, such as being able to swim, jump and, later in the game, control the minds of others without the use of a helmet.

If the boy is also a test subject, which is hinted at by the secret ending, then he is clearly more advanced than the other experiments he encounters. He even has audible reactions to the events around him, exhibiting shock and fear when confronted by enemies. This suggests that he is at least partially cognizant in regards to his surroundings and actions, unlike the other experiments that litter the factory which behave more like reanimated corpses than actual human beings. If the boy is an escaped test subject, as has been suggested, then it's curious as to why he'd want to return to the factory he has escaped from. This is where the second theory regarding Inside's secret ending comes into play - perhaps the boy is actually being controlled by the BLOB he becomes swallowed by later in the game.

If this is the case, then this would suggest that the switch located in the vault buried beneath the cornfield doesn't disconnect the boy from the player, but rather from the blob. This would then explain why the boy is so keen to venture into the factory and sacrifice himself in order to rescue the blob, with him unplugging it from the cables holding it in place, before it promptly envelopes him and begins rampaging through the factory. With the boy seemingly being an advanced experiment, the blob only gains the ability to effectively escape from his underwater cage when he gains access to the boy's substantial "powers" by swallowing him. As such, the boy appears to merely be a catalyst for the blob's escape.

那個男孩是誰-或是-?

即使男孩被斷開的精神控制在類似的方式被你遇到的人的反應,很明顯,他與他們不同。一,它們似乎具有超人的水平的耐久性,他們能夠從高處墜落而流汗,而男孩會死後的影響。然後有額外的能力,男孩擁有,如能夠遊泳,跳躍,並在遊戲後,控制別人的頭腦,而不使用頭盔。

如果這個男孩也是一個測試的主題,這是暗示的秘密結局,那麼他顯然比其他實驗中遇到的其他實驗。他甚至對他周圍的事件有聲音的反應,表現出的震驚和恐懼時,面對的敵人。這表明,他對他周圍的環境和行動,至少是部分地認識到,與其他實驗,垃圾廠的行為更像復活屍體比實際存在的人。如果這個男孩是一個逃脫的測試對象,如已提出的,那麼它很好奇為什麼他會想回到他已經逃離的工廠。這是第二理論對於裡面的秘密結局進場也許男孩實際上是被滴他成為被後來在遊戲中控制。

如果是這樣的話,那麼這將表明,開關位於埋在麥田不跳馬斷開男孩從球員,而是從BLOB。這就解釋了為什麼男孩如此熱衷於冒險進入工廠,犧牲自己來拯救斑點,他拔出它的地方舉行的電纜,才及時信封他開始狂暴的工廠。這個男孩似乎是一種先進的實驗、BLOB只獲得有效地擺脫他的水下籠的能力時,他獲得了男孩的實質性的「權力」吞下他。因此,男孩似乎僅僅是一個blob逃跑的催化劑。

It's set in the same universe as Limbo

A major theory that is validated pretty early on in the game is that Inside is set in same universe as Limbo, Playdead's previous platformer. There are a few of reasons why this appears to be true, with the mind-control slugs that appear around the game's introductory sequences being chief among them. This time around these slugs don't latch themselves onto the player, but rather onto animals - specifically, pigs - with them leaving a slew of dead pig bodies behind. Now, their fondness for pigs rather than humans this time around is likely a result of them being manufactured by the factory for future experimentation upon humans, with pigs actually being used for human medical research in the real world. Given that pigs can carry and transmit the same parasites and diseases as humans, that they're so prominent in the early stages of the game is no coincidence.

Then there are the gravitational puzzles, which utilize switches similar to Limbo in order to reverse the gravity of the world, with Inside predominantly using them to alter the direction of water. Finally, the supersonic machine that delivers insanely powerful explosions for no discernible reason in Inside is very similar technology to the rainmaker featured in Limbo, which used similar explosions to incite rainfall in an area. These three prominent similarities - and I'm sure plenty more will be discovered as more people play the game - have led to the suggestion that the factory workers in Inside are reverse engineering the technology featured in Limbo, but I'd wager that Inside instead takes place prior to the events of Limbo, given that the mind control slugs are evidently still in their prototype stage at that point, as evidenced by them latching onto pigs rather than humans.

它的設置在同一個宇宙的邊緣

這是驗證很早在遊戲的一個主要的理論是,在設置在相同的宇宙邊緣,playdead之前的動作。有幾個原因,這似乎是真實的,用心靈控制蛞蝓,出現在遊戲的入門序列,其中最主要的是。這一次這些蛞蝓不鎖上自己的球員,而是在動物特別是他們留下大量死豬屍體豬。現在,他們的豬而不是人類這一次可能是他們被未來的實驗對人類本廠製造的喜愛,與豬實際上是現實世界中的人類醫學研究的應用。考慮到豬可以攜帶和傳播相同的寄生蟲和疾病作為人類,他們是如此突出在遊戲的早期階段是沒有巧合。

然後有引力的難題,利用為了扭轉世界的重力狀態類似的開關,裡面主要是用它們來改變水的方向。最後,超聲波機將在沒有任何理由極其強大的爆炸是非常類似的技術來造雨人出現在地獄的邊緣,使用類似的爆炸引起一個地區降雨。這三個突出的相似之處,我相信更多的將是更多的人玩遊戲-發現導致的建議,在工廠工人的是逆向工程的技術特色在地獄的邊緣,但我敢打賭,而不是內部發生到地獄的事件之前,由於精神控制蛞蝓顯然仍處於原型階段,在這一點上,就證明了他們鎖定而不是人類的豬。

What was the rebirth scene about?

The most downright terrifying enemy you encounter throughout the duration of Inside is undoubtedly the long-haired, naked creature that chases you underwater throughout the latter half of the game. However, when it eventually catches up to you and appears to finally drown you, in actuality it effectively prompts your "rebirth," hooking you up to a machine similar to the mind control helmets that allows you to not only breathe underwater indefinitely, but also control every other human experiment you come into contact with on a whim.

This is undoubtedly one of the most curious scenes in the game, but does explain why out of all the experiments, the underwater creature is the only one that actively appears to be hostile towards you. This is seemingly due to it not wanting to kill you, but rather "help" you by attaching you to the machine and granting you new powers. Each time you die as a result of it drowning you, it was actually due to it failing its goal, which explains why after being "reborn" you're never confronted by it again.

But why is it so concerned with sparking your rebirth? Well...

那重生的場景是什麼?

最徹頭徹尾的可怕敵人遇到在裡面的時間無疑是長頭髮,赤裸的生物,把你下在比賽的後半段。然而,當它最終趕上你,似乎最終淹沒你,實際上它有效地提示你「重生」掛你一臺類似精神控制頭盔,讓你不僅可以在水下呼吸下去,還控制其他所有的人類實驗你去心血來潮的聯繫。

這無疑是遊戲中最奇怪的一個場景之一,但確實解釋了為什麼在所有的實驗中,水下生物是唯一一個積極似乎對你懷有敵意的人。這似乎是因為它不想殺死你,而是「幫助」你,把你連接到機器,並給予你新的權力。每一次你因為它淹死你而死亡,它實際上是由於它沒有它的目標,這解釋了為什麼在「重生」之後你再也不會遇到它。

但為什麼這麼關心你的重生呢?好...

The blob is in control of everything, including the player

Inside concludes with a lingering image of the blob lying on a patch of grass next to the shore, the sun beaming directly down upon it, with it still finally completing its goal of escaping from its watery cage and finally gaining freedom from its captors/creators. Unless the boy willingly sacrificed himself for the blob, it is presumable that it was directly in control of his actions, a theory which is further evidenced by the secret ending. Then there's the aforementioned water creature who helps the boy gain extra powers, all of which are crucial to eventually getting the boy to rescue the blob. It's therefore quite easy to theorize that the blob shares a telekinetic link with each of the experiments in Inside's world, with it able to manipulate them for the sole purpose of freeing itself from the factory.

This would suggest that, despite its gelatinous, monstrous appearance, the blob is actually an intelligent life-form and is the only experiment featured in the entire game that is acting of its own free will. This essentially means that although the player only physically controls the blob in the last few chapters of the game, in actuality they've been playing as the blob the entire time by way of controlling the boy.

斑點在控制一切,包括球員

在最後一個揮之不去的影像斑點躺在一片草地旁邊的岸上,陽光燦爛的直接下來,還是最後完成其從水籠逃生的目標和最後獲得自由從劫持者/創造者。除非孩子願意犧牲自己的斑點,這是可能的,它是直接控制自己的行為,是一個理論,進一步證明了秘密的結局。然後有了上述水生物誰幫助孩子獲得額外的權力,都是為了最終獲得男孩拯救斑點至關重要。因此,很容易認為每個blob股份在世界實驗壓力的環節,它能夠操縱他們擺脫工廠的唯一目的。

這表明,儘管它的膠質,怪異的外表,斑點實際上是一個智能的生命形式是唯一的實驗特色在整個遊戲,是它自己的自由意志行事。這意味著,雖然球員身體控制點在比賽的最後幾章,實際上他們已經在為斑點的整個時間通過控制男孩。

However, there is another, decidedly more interesting conclusion I've landed upon: the blob is actually in control of the player, too.

If the game was always about rescuing the blob from the factory, and in order to do so the blob manipulated the various test subjects both inside and out of the factory's walls, then this suggests that the player has also been manipulated. Think about it: the player is given little insight into what they are doing throughout the game. As with most games, all they know is that they must keep running towards their vaguely outlined objective. Despite them physically controlling the events of the game, they are also being controlled by the game itself by way of being forced to follow the game's instructions in order to continue their progress.

The blob is therefore controlling the player, who is then in turn controlling the boy who is being forced by the blob to free it from the factory. The game ends with the player no longer able to control the blob, which could either be a result of it having died due to the mighty fall from out of the factory, or because the blob simply does not need controlling any longer. It has reached its destination, so therefore the player has fulfilled their duty.

Considering Playdead refused to outline the exact plot of Limbo following its release, it's likely that the developer will follow suit with Inside and again leave the game completely open to interpretation. We'll therefore see plenty of other theories over the coming days/weeks as more players complete this fantastic game, but I feel that right now this theory is as good as any.

然而,有一個很有趣的結論,我落在:斑點實際上是在玩家控制,太。

如果遊戲總是從工廠拯救斑點,為了做各種測試對象BLOB操縱內部和從工廠的牆,那麼這表明,球員也被操縱。想想看:玩家對他們在遊戲中所做的事情沒有什麼洞察力。和大多數遊戲一樣,他們所知道的是,他們必須保持對他們的模糊概述的目標。儘管他們在身體上控制遊戲的事件,他們也被控制的遊戲本身的方式,被迫按照遊戲的指示,以繼續他們的進步。

斑點是因此控制球員,誰又是誰被控制的BLOB被迫從工廠的男孩。遊戲結束,玩家不再能控制斑點,這可能是由於它具有死於倒下從工廠,或者因為blob根本不需要再控制。它已經達到了目的地,因此,玩家已經履行了他們的職責。

考慮到playdead拒絕大綱裡的確切情節釋放後,很可能是開發商將效仿內再次離開遊戲完全開放的解釋。因此,我們會看到大量的其他理論,在未來幾天/周,更多的玩家完成這個夢幻般的遊戲,但我覺得現在這個理論是一樣好。

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